Difference between revisions of "User:Tohline/Appendix/CGH/ParallelApertures"

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==One-Dimensional Aperture==
==One-Dimensional Aperture==
===General Concept===
===General Concept===
Consider the amplitude (and phase) of light that is incident at a location <math>~y_1</math> on an image screen that is located a distance <math>~Z</math> from a slit of width <math>~w</math>.  First, as illustrated in Figure 1, consider the contribution due only to two rays of light:&nbsp; one coming from location <math>~Y_1</math> at the top edge of the slit (a distance <math>~D_1</math> from point <math>~y_1</math> on the screen) and another coming from location <math>~Y_2</math> at the bottom edge of the slit (a distance <math>~D_2</math> from the same point on the screen).
<table border="0" cellpadding="10" align="right"><tr><td align="center">
<table border="1" cellpadding="5" align="center">
<table border="1" cellpadding="5">
<tr>
<tr>
   <th align="center">Figure 1</th>
   <th align="center">Figure 1</th>
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</tr>
<tr>
<tr>
   <td align="center" bgcolor="lightgreen">[[File:Aperture3.gif|Chapter1Fig1]]</td>
   <td align="center" bgcolor="lightgreen">[[File:Aperture3.gif|350px|Chapter1Fig1]]</td>
</tr>
</table>
</td></tr></table>
Consider the amplitude (and phase) of light that is incident at a location <math>~y_1</math> on an image screen that is located a distance <math>~Z</math> from a slit of width <math>~w</math>.  First, as illustrated in Figure 1, consider the contribution due only to two rays of light:&nbsp; one coming from location <math>~Y_1</math> at the top edge of the slit (a distance <math>~D_1</math> from point <math>~y_1</math> on the screen) and another coming from location <math>~Y_2</math> at the bottom edge of the slit (a distance <math>~D_2</math> from the same point on the screen).
 
The complex number, <math>~A</math>, representing the light amplitude and phase at <math>~y_1</math> will be,
<div align="center">
<table border="0" cellpadding="5" align="center">
 
<tr>
  <td align="right">
<math>~A(y_1)</math>
  </td>
  <td align="center">
<math>~=</math>
  </td>
  <td align="left">
<math>~
a(Y_1) e^{i(2\pi D_1/\lambda + \phi_1)} +
a(Y_2) e^{i(2\pi D_2/\lambda + \phi_2)} \, ,
</math>
  </td>
</tr>
</tr>
</table>
</table>
</div>
where, <math>~\lambda</math> is the wavelength of the light, <math>~a(Y_j)</math> is the brightness of the light at point <math>~Y_j</math> on the aperture, and <math>~\phi_j</math> is the phase of the light as it leaves point <math>~Y_j</math>.


=See Also=
=See Also=

Revision as of 20:41, 9 November 2017

CGH: Appertures that are Parallel to the Image Screen

This chapter is intended primarily to replicate §I.A from the online class notes — see also an associated Preface and the original Table of Contents — that I developed in conjunction with a course that I taught in 1999 on the topic of Computer Generated Holography (CGH) for a subset of LSU physics majors who were interested in computational science.

Whitworth's (1981) Isothermal Free-Energy Surface
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One-Dimensional Aperture

General Concept

Figure 1
Chapter1Fig1

Consider the amplitude (and phase) of light that is incident at a location <math>~y_1</math> on an image screen that is located a distance <math>~Z</math> from a slit of width <math>~w</math>. First, as illustrated in Figure 1, consider the contribution due only to two rays of light:  one coming from location <math>~Y_1</math> at the top edge of the slit (a distance <math>~D_1</math> from point <math>~y_1</math> on the screen) and another coming from location <math>~Y_2</math> at the bottom edge of the slit (a distance <math>~D_2</math> from the same point on the screen).

The complex number, <math>~A</math>, representing the light amplitude and phase at <math>~y_1</math> will be,

<math>~A(y_1)</math>

<math>~=</math>

<math>~ a(Y_1) e^{i(2\pi D_1/\lambda + \phi_1)} + a(Y_2) e^{i(2\pi D_2/\lambda + \phi_2)} \, , </math>

where, <math>~\lambda</math> is the wavelength of the light, <math>~a(Y_j)</math> is the brightness of the light at point <math>~Y_j</math> on the aperture, and <math>~\phi_j</math> is the phase of the light as it leaves point <math>~Y_j</math>.

See Also

  • Tohline, J. E., (2008) Computing in Science & Engineering, vol. 10, no. 4, pp. 84-85 — Where is My Digital Holographic Display? [ PDF ]


Whitworth's (1981) Isothermal Free-Energy Surface

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