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  • *** Updates print to functions 'from __future__ import print_function' *** Fixes relative imports (from __future__ import absolute_import)
    36 KB (5,008 words) - 15:34, 30 October 2017
  • ** Add higher-level features like "Upgrade All" for (1), "Import Changes to My Subworkflows", etc. ...figuration widgets not as classes but rather some text that can be used to import the GUI elements only when using the GUI code. However, what would happen
    35 KB (5,731 words) - 18:36, 18 December 2013
  • *** When loading, ask 'Do you want to import package in bundle' if not already existing. ** [TE] import data into vistrails?, truncate based on a map from file locations to bundle
    69 KB (10,097 words) - 15:20, 4 February 2015
  • ...e we explain what steps were followed as we attempted to figure out how to import such 3D scenes into the VR/AR environment offered by the Oculus Rift S. ...ed .dae file to a .glb format. <font color="red">This time, I was able to import the model into the Oculus Rift S, grab it, and place it into my Oculus Home
    263 KB (16,169 words) - 03:57, 14 June 2020
  • ...Oculus_Rift_S_Environment|discussed below]], the Oculus Rift S system will import our COLLADA-based models only if each model file has been translated from a ...oes not accept COLLADA-formatted files directly. Instead, it is set up to import files that are in a ".glb" format, which is the binary version of a "GL Tra
    615 KB (24,699 words) - 03:56, 14 June 2020

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