Difference between revisions of "User:Tohline/Appendix/Ramblings/RiemannMeetsOculus"

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=Rebuild Riemann Type S Ellipsoid Inside Oculus Rift S Environment=
=Rebuild Riemann S-Type Ellipsoid Inside Oculus Rift S Environment=


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==Preamble==
==Preamble==


In an [[User:Tohline/Appendix/Ramblings/VirtualReality#Virtual_Reality_and_3D_Printing|accompanying discussion]], we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named [https://www.khronos.org/collada/ COLLADA].  In the [[User:Tohline/Appendix/Ramblings/VirtualReality#Step-By-Step_Production|last major subsection of that discussion]], we have outlined the steps that can be followed to specifically generate any of a variety of Riemann Type S ellipsoids.
In an [[User:Tohline/Appendix/Ramblings/VirtualReality#Virtual_Reality_and_3D_Printing|accompanying discussion]], we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named [https://www.khronos.org/collada/ COLLADA].  In the [[User:Tohline/Appendix/Ramblings/VirtualReality#Step-By-Step_Production|last major subsection of that discussion]], we have outlined the steps that can be followed to specifically generate any of a variety of Riemann S-Type ellipsoids. These steps were identified within the context of our effort to construct 3D VR/AR models that could be faithfully rendered using the Mac's Preview app. 


In a [[User:Tohline/Appendix/Ramblings/OculusRift_S#Success_Importing_Animated_Scene_into_Oculus_Rift_S|separate but closely connected discussion]], we have demonstrated that most of our COLLADA-based models can be imported into the 3D virtual-reality environment of the Oculus Rift S.  [[User:Tohline/Appendix/Ramblings/OculusRift_S#Summary|Toward the end of this separate discussion]], we provide the full COLLADA code &#8212; in a plain text format &#8212; along with a summary description of a model that has been assigned the name, <font color="darkgreen">FullLast45X.dae</font>.
In a [[User:Tohline/Appendix/Ramblings/OculusRift_S#Success_Importing_Animated_Scene_into_Oculus_Rift_S|separate but closely connected discussion]], we have demonstrated that most of our COLLADA-based models can be imported into the 3D virtual-reality environment of the Oculus Rift S.  [[User:Tohline/Appendix/Ramblings/OculusRift_S#Summary|Toward the end of this separate discussion]], we provide the full COLLADA code &#8212; in a plain text format &#8212; along with a summary description of a model that has been assigned the name, <font color="darkgreen">FullLast45X.dae</font>.


Here, we begin with this "&hellip; 45X" model &#8212; renaming it, <font color="darkgreen">RiemannBuild01.dae</font>.
Intially, we discovered that most of the Riemann S-Type ellipsoids that we developed while relying on the Mac's Preview app did not display properly within the Oculus Rift S environment.  What we propose to do, here, is methodically re-construct a variety of our earlier models that were viewable in the "Preview" app in such a way that they are all viewable with the Oculus Rift S.  We begin with this "&hellip; 45X" model &#8212; renaming it, <font color="darkgreen">RiemannBuild01.dae</font>. Step by step we will insert components of one of our previously constructed COLLADA-based models of an S-Type Riemann ellipsoid into a <visual_scene> that can be properly executed within the Oculus Rift S.
 
==Assemble Components==
 


=See Also=
=See Also=

Revision as of 19:22, 28 April 2020

Rebuild Riemann S-Type Ellipsoid Inside Oculus Rift S Environment

Whitworth's (1981) Isothermal Free-Energy Surface
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Preamble

In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. In the last major subsection of that discussion, we have outlined the steps that can be followed to specifically generate any of a variety of Riemann S-Type ellipsoids. These steps were identified within the context of our effort to construct 3D VR/AR models that could be faithfully rendered using the Mac's Preview app.

In a separate but closely connected discussion, we have demonstrated that most of our COLLADA-based models can be imported into the 3D virtual-reality environment of the Oculus Rift S. Toward the end of this separate discussion, we provide the full COLLADA code — in a plain text format — along with a summary description of a model that has been assigned the name, FullLast45X.dae.

Intially, we discovered that most of the Riemann S-Type ellipsoids that we developed while relying on the Mac's Preview app did not display properly within the Oculus Rift S environment. What we propose to do, here, is methodically re-construct a variety of our earlier models that were viewable in the "Preview" app in such a way that they are all viewable with the Oculus Rift S. We begin with this "… 45X" model — renaming it, RiemannBuild01.dae. Step by step we will insert components of one of our previously constructed COLLADA-based models of an S-Type Riemann ellipsoid into a <visual_scene> that can be properly executed within the Oculus Rift S.

Assemble Components

See Also

  • Tohline, J. E., (2008) Computing in Science & Engineering, vol. 10, no. 4, pp. 84-85 — Where is My Digital Holographic Display? [ PDF ]


Whitworth's (1981) Isothermal Free-Energy Surface

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