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Revision as of 17:22, 28 April 2020

Success Importing Animated Scene into Oculus Rift S

Whitworth's (1981) Isothermal Free-Energy Surface
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Preamble

In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. After about six months of work, I decided that this development had progressed to the point where we should start seriously exploring what hardware should be acquired in order to allow us to fully view and interact with these COLLADA-based scenes. Here we explain what steps were followed as we attempted to figure out how to import such 3D scenes into the VR/AR environment offered by the Oculus Rift S.