Difference between revisions of "User:Tohline/Appendix/Ramblings/OculusRift S"

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In an [[User:Tohline/Appendix/Ramblings/VirtualReality#Virtual_Reality_and_3D_Printing|accompanying discussion]], we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA.  Here we explain what steps we followed as we attempted to figure out how to import such 3D scenes into the VR/AR environment offered by the Oculus Rift S.


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Revision as of 20:00, 12 April 2020

Success Importing Animated Scene into Oculus Rift S

In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. Here we explain what steps we followed as we attempted to figure out how to import such 3D scenes into the VR/AR environment offered by the Oculus Rift S.

Whitworth's (1981) Isothermal Free-Energy Surface
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Representations

The following Fourier series representations have been drawn primarily from pp. 458 - 460 of the 1971 (19th) edition of the CRC's Standard Mathematical Tables, published by the Chemical Rubber Co., Cleveland, Ohio, U.S.A.

See Also

  • Tohline, J. E., (2008) Computing in Science & Engineering, vol. 10, no. 4, pp. 84-85 — Where is My Digital Holographic Display? [ PDF ]


Whitworth's (1981) Isothermal Free-Energy Surface

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Recommended citation:   Tohline, Joel E. (2021), The Structure, Stability, & Dynamics of Self-Gravitating Fluids, a (MediaWiki-based) Vistrails.org publication, https://www.vistrails.org/index.php/User:Tohline/citation